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Audio signals for moving pictures and video games are often linear combinations of primary and ambient components. In spatial audio analysis-synthesis, these mixed signals are usually decomposed into primary and ambient components to facilitate flexible spatial rendering and enhancement. Existing approaches such as principal component analysis (PCA) and least squares (LS) are widely used to perform this decomposition from stereo signals.

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Audio signals for moving pictures and video games are often linear combinations of primary and ambient components. In spatial audio analysis-synthesis, these mixed signals are usually decomposed into primary and ambient components to facilitate flexible spatial rendering and enhancement. Existing approaches such as principal component analysis (PCA) and least squares (LS) are widely used to perform this decomposition from stereo signals.

Categories:
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